ReGameDLL 5.28.0.756

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ReGameDLL 5.28.0.756

  

Reverse-engineered gamedll (mp.dll / Counter-Strike)

What is this?

Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS: Condition Zero), offering new features and fixes.

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5.28.0.756 – 2025-03-27

What’s Changed

  • New ConVar: mp_defuser_allocation by @wopox1337 in #908
  • Support for secondary ammo and extra EF_ flags by @Rafflesian in #934
  • Fix excessive punchangle when getting shield shot by @dystopm in #919
  • don’t send radio message to teammate (if freeforall 1) by @Vaqtincha in #958
  • API: Implement RemoveAllItems hook by @Javekson in #960
  • Implement game_round_end and game_round_freeze_end triggers by @overl4y in #949
  • Add trigger_teleport landmark by @khanghugo in #952
  • FIX: trigger_multiple restart by @overl4y in #935
  • Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in #946
  • Fix SendDeathMessage kill rarity flags and transform to VFUNC by @FEDERICOMB96 in #943
  • FIX: NavArea::ComputeApproachAreas() hang during *.nav file generation by @wopox1337 in #913
  • Fix bot_kill command by @Vaqtincha in #974
  • Fix: ammo/weapons respawn behavior by @wopox1337 in #982
  • New ConVars: mp_item_respawn_timemp_weapon_respawn_timemp_ammo_respawn_time by @wopox1337 in #983
  • API: KickBack function extension by @dystopm in #980
  • Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in #993
  • Cache ObjectCaps call inside PlayerUse by @dystopm in #991
  • New ConVars: mp_vote_flagsmp_votemap_min_time by @dystopm in #990
  • FIX: ConVar mp_kill_filled_spawn by @Vaqtincha in #1011
  • Add Escape Scenario for Bot AI with Dynamic Behavior by @Vaqtincha in #1012
  • add desc to readme by @Vaqtincha in #1014
  • client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in #1019
  • CI Workflow Refactor and Fixes by @wopox1337 in #1016
  • Reset bot morale on new match(game) by @Vaqtincha in #1025
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