ReGameDLL 5.28.0.756
ReGameDLL 5.28.0.756


Reverse-engineered gamedll (mp.dll / Counter-Strike)
What is this?
Enhanced server-side GameDLL for Counter-Strike 1.6 (and CS: Condition Zero), offering new features and fixes.
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5.28.0.756 – 2025-03-27
What’s Changed
- New ConVar:
mp_defuser_allocationby @wopox1337 in #908 - Support for secondary ammo and extra EF_ flags by @Rafflesian in #934
- Fix excessive punchangle when getting shield shot by @dystopm in #919
- don’t send radio message to teammate (if freeforall 1) by @Vaqtincha in #958
- API: Implement
RemoveAllItemshook by @Javekson in #960 - Implement
game_round_endandgame_round_freeze_endtriggers by @overl4y in #949 - Add trigger_teleport landmark by @khanghugo in #952
- FIX:
trigger_multiplerestart by @overl4y in #935 - Fix ApplyMultiDamage duplicated call on MultiDamage routine by @dystopm in #946
- Fix
SendDeathMessagekill rarity flags and transform to VFUNC by @FEDERICOMB96 in #943 - FIX:
NavArea::ComputeApproachAreas()hang during*.navfile generation by @wopox1337 in #913 - Fix bot_kill command by @Vaqtincha in #974
- Fix:
ammo/weaponsrespawn behavior by @wopox1337 in #982 - New ConVars:
mp_item_respawn_time,mp_weapon_respawn_time,mp_ammo_respawn_timeby @wopox1337 in #983 - API: KickBack function extension by @dystopm in #980
- Fix Shotguns reload flag not getting reset on weapon changing by @dystopm in #993
- Cache ObjectCaps call inside PlayerUse by @dystopm in #991
- New ConVars:
mp_vote_flags,mp_votemap_min_timeby @dystopm in #990 - FIX: ConVar
mp_kill_filled_spawnby @Vaqtincha in #1011 - Add
EscapeScenario for Bot AI with Dynamic Behavior by @Vaqtincha in #1012 - add desc to readme by @Vaqtincha in #1014
- client.cpp: Use macros for pfnPrecacheEvent by @Nord1cWarr1or in #1019
- CI Workflow Refactor and Fixes by @wopox1337 in #1016
- Reset bot morale on new match(game) by @Vaqtincha in #1025