ReAPI 5.24.0.300

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ReAPI 5.24.0.300

This is an AMX Mod X module that can work with ReHLDS, ReGameDLL_CS, Reunion and VTC APIs.
This gives AMXX plugin developers more options to implement their goals.

ReAPI is mostly intended for 
Counter-Strike 1.6 , but can be used on other mods with less available functionality.

Reapi must installed on server to work the most plugins.

to check work or not type on server console amxx modules

ReAPI 5.24.0.300 Asmodai & s1lent running

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Caution

This version is compatible with ReGameDLL version 5.26.0.668 and higher!

Older versions are not supported.

Update only with ReGameDLL.

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Install :

  1. Copy the file reapi_amxx_i386.so or reapi_amxx.dll (depending on the OS you are using) to the addons/amxmodx/modules folder
  2. Reapi installation complete

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ReHlds Reapi for Counter-Strike 1.6 Server

5.24.0.300 – 2023-12-12

Caution

This version is compatible with ReGameDLL version 5.26.0.668 and higher!

Older versions are not supported.

Update only with ReGameDLL.

Added

  • API:
  • Added ITEM_FLAG_NOFIREUNDERWATER to cssdk_const.inc by @fl0werD in #267
  • Added a new argument removeAmmo to the rg_remove_items_by_slot native by @Javekson in #283
  • Added new trace flags to cssdk_const.inc by @justgo97 in #278
  • Added m_flEjectBrass description by @RauliTop in #274
  • rg_give_defusekit():
  • Added GetBodygroup, SetBodygroup, GetSequenceInfo natives by @dystopm in #294
  • Implemented RH_SV_AllowPhysent hook by @justgo97 in #265
  • Implemented rh_get_client_connect_time() native by @FEDERICOMB96 in #259
  • Implemented CCSEntity members to export in AMXX headers by @dystopm in #296

Changed

  • API upgrade: 15 new natives by @dystopm in #297
    • rg_spawn_grenade: Spawns a grenade entity with specified parameters.
    • rg_create_weaponbox: Spawns a weaponbox entity with specified properties.
    • rg_remove_entity: Removes an entity using gamedll’s UTIL_Remove function.
    • rg_decal_trace: Creates a decal in the world based on a traceresult.
    • rg_emit_texture_sound: Emits a sound based on a traceresult simulating a bullet hit.
    • rg_add_ammo_registry: Generates an ammo slot in the game’s logic.
    • rg_weapon_deploy: Deploys a weapon attached to a player.
    • rg_weapon_reload: Reloads a weapon or a player’s active weapon.
    • rg_weapon_shotgun_reload: Forces shotgun reload thinking on a weapon or a player’s active weapon.
    • rg_weapon_send_animation: Sends a weapon animation to a player.
    • rg_weapon_kickback: Emits a recoil effect on a weapon’s player.
    • rg_switch_best_weapon: Switches a player’s current weapon to the best one on their inventory.
    • rg_disappear: Makes a player disappear from the world.
    • rg_set_observer_mode: Sets a player’s current Observer mode.
    • rg_death_notice: Emits a death notice.
  • Refactored rg_remove_items_by_slot and updated the return logic by @Javekson in #288
  • Updated the return logic of rg_drop_item and rg_drop_items_by_slot by @Javekson in #289
  • Headers update, rename m_bHasSecondaryAttackCSPlayer member additions by @dystopm in #293
  • Improved include descriptions rg_fire_bulletsrg_fire_buckshots and rg_fire_bullets3 by @RauliTop in #245
  • Improved description for rg_get_weapon_info by @Nord1cWarr1or in #269

Fixed

  • Fixed TimeBasedDamage enum typo at cssdk_const.inc by @RauliTop in #256
  • Fixed error 029: invalid expression for IsRoundExpireEvent by @Javekson in #286
  • Fixed rg_transfer_c4: prevent C4 destruction on arg receiver = 0 by @Javekson in #291
  • Fixed GiveC4 hook callback return type by @dystopm in #295
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